The Bachelor in Science of Art and Design of Video Games with a Major in Programming prepares students to be programmers or digital technical artists who can work in the field of video game creation and development. Students will create and edit the base structure of the game within the video game engine using programming languages to manage its interactivity, and test and debug the interaction between the player and the elements of the game.
What distinguishes and characterizes the program?
The Atlantic University College Bachelor in Science of Art and Design of Video Games with a major in Programming is a pioneer program in Puerto Rico that reinforces the same principles of the Art and Design program, yet with a greater focus on the development and implementation of interactive elements. The program enables students to determine the conditions governing their project: from the genre and mechanics of the game to the objects and events that will be prompted in the game based on the player’s actions. All elements must be designed taking into account the technological capacities of modern consoles and creating models and enhanced images that can be processed in real time.
Courses Included in the Program
The program shares several courses in managing and developing digital content, as well as the design, creation, and implementation of tri-dimensional models, thus expanding the major toward specific programming courses. Concepts of videogame design, their interfaces, and the planning and creation of levels and/or worlds where the game will take place are studied. Concepts of programming and integrating interactive elements, as well as programming languages such as C++ are studied. Basic and advanced programming courses, as well as courses in mathematics and physics applied to video games are offered, ultimately leading to the development of a prototype and a special project.
Where can you find work?
The skills acquired by a graduate programmer will be those required by a game mechanics programmer in the industry. The responsibilities of this programmer include, but are not limited to, programming functionality within a video game that can be easily modified by a designer, finding errors in the code and resolving them efficiently, incorporating interface systems designed by graphic artists, implementing reactions in programs or video games that depend on input from a user or player, incorporating characters with animations done by artists and animators, among others. In addition to these responsibilities, the programmer has basic knowledge in the fields of artificial intelligence, structures and databases, web programming, and networking so they can work in those areas if necessary. With this knowledge, the programmer can work on creating video games and applications for multiple platforms.
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27-1014 Multimedia Artists and Animators
|Bachelor in Science of Art and Design of Video Games with a major in Programming
|Cost of program||$24,909.00|